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Destiny on Xbox 360 - Bungie's last-gen swan song?

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  • Destiny on Xbox 360 - Bungie's last-gen swan song?

    There was a time when the first-person shooter was considered the exclusive domain of the PC, a bygone era where the games console was thought unworthy - and indeed incapable - of hosting a competitive multiplayer FPS. Halo changed everything, and in the process Bungie didn't just redefine a genre - it made Xbox and then Xbox 360 the home of the console shooter. 13 years on from the release of Halo, things have changed. The studio is no longer exclusive to Microsoft and its latest game is a multi-platform project - but Destiny is still special in that it's almost certainly Bungie's Xbox 360 swan song. Has it gone out with a bang?
    This week's release of the Destiny beta on Xbox platforms allows us to assess Bungie's work on "home territory" after some exceptional PlayStation 4 and last-gen PS3 code. Yesterday, we saw that, resolution apart, the Xbox One version of Destiny is effectively identical to its PlayStation 4 counterpart - with compelling evidence that the studio has already levelled the playing field with regard to the pixel-count differential. We went into the Xbox 360 beta wondering whether Bungie's years of experience in working with the Microsoft platform may have given the developer an edge in delivering a version of Destiny that improves upon its already impressive PS3 work.
    The answer is straightforward enough: the Xbox 360 game features some level of refinement over its PlayStation 3 counterpart, but what's clear is that Bungie has chosen a range of compromises that suit both platforms and there are far more similarities than there are differences. In almost every major case that truly matters to the core gameplay experience, the two releases are very similar.
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