With a clear visual divide between Destiny's PlayStation 3 and PlayStation 4 beta builds, both versions nevertheless come out looking very respectable indeed. A locked 30fps is a core mandate for each platform, it seems, and with the Xbox One release open for access since Wednesday, it's clear this version is no exception. However, with resolution currently locked at 900p for this Xbox One build - and 1080p being targeted for release - are there any other sacrifices being made to suit this console's more restrictive specs?
Scalability is at the heart of Bungie's new in-house Destiny engine, but the good news is that it appears that no major alterations are made from the PS4 release to accommodate Microsoft's platform. Sparing the resolution downgrade to 900p, the Xbox One beta handles its lighting, shadow rendering, and even level of detail scaling at the exact same grade of quality as Sony's newest platform. No nips, no tucks. Having pored over the introductory cut-scene set outside Old Russia's walls, and compared long views across the Steppes area, any contrasts we see stem only from shifts in the game's day-night cycle.
Of course, the difference between the current 1600x900 throughput on Xbox One and the full 1920x1080 on PS4 is perceptible, even through the heavy FXAA post-process anti-aliasing in effect on both. When it comes to broad overviews of Destiny's landscapes, a degree of clarity is compromised the further afield we look. It never affects gameplay on Microsoft's platform; enemies always remain visible on the horizon. However, it does manifest across foliage and high-frequency normal mapping past a certain distance, both suffering from the additional upscale. Put side-by-side, the Xbox One produces slightly fuzzier detailing on these elements, though the actual quality of textures - and filtering - is a complete match between the two.
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Scalability is at the heart of Bungie's new in-house Destiny engine, but the good news is that it appears that no major alterations are made from the PS4 release to accommodate Microsoft's platform. Sparing the resolution downgrade to 900p, the Xbox One beta handles its lighting, shadow rendering, and even level of detail scaling at the exact same grade of quality as Sony's newest platform. No nips, no tucks. Having pored over the introductory cut-scene set outside Old Russia's walls, and compared long views across the Steppes area, any contrasts we see stem only from shifts in the game's day-night cycle.
Of course, the difference between the current 1600x900 throughput on Xbox One and the full 1920x1080 on PS4 is perceptible, even through the heavy FXAA post-process anti-aliasing in effect on both. When it comes to broad overviews of Destiny's landscapes, a degree of clarity is compromised the further afield we look. It never affects gameplay on Microsoft's platform; enemies always remain visible on the horizon. However, it does manifest across foliage and high-frequency normal mapping past a certain distance, both suffering from the additional upscale. Put side-by-side, the Xbox One produces slightly fuzzier detailing on these elements, though the actual quality of textures - and filtering - is a complete match between the two.
Read more…
More...