And so, with the meat and veg of this year's Fédération Internationale de Football Association 2015 dispatched, we move on to dessert, with a ragtag assortment of hacks invited down to the Cologne of the North Downs (Guildford) to catch-up with improvements to the match engine and take in a few new features while we were there.
Having had the privilege of attending a few of these EA events over the years, it's hard not to become just as interested in the marketing aspect of these announcement-dumps as you are in the game itself. The line we were given last time around was "emotion". FIFA 15 was to be the most "emotional" ever, with gamers reduced to quivering wrecks and every 12-minute match a Last of Us ending and Aeris death wrapped up in one.
After another session with the game it's clear that what was really meant by "emotion" is "presentation". To use a technical term, FIFA 15 will be the most presentationy Fifa ever, with more of a focus on things like stadiums (all 20 Premier League grounds scanned with pin-point accuracy), authentic chants (but no rude ones!) and in-game cutaways that 90 per cent of us will do our best to skip whenever possible.
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Having had the privilege of attending a few of these EA events over the years, it's hard not to become just as interested in the marketing aspect of these announcement-dumps as you are in the game itself. The line we were given last time around was "emotion". FIFA 15 was to be the most "emotional" ever, with gamers reduced to quivering wrecks and every 12-minute match a Last of Us ending and Aeris death wrapped up in one.
After another session with the game it's clear that what was really meant by "emotion" is "presentation". To use a technical term, FIFA 15 will be the most presentationy Fifa ever, with more of a focus on things like stadiums (all 20 Premier League grounds scanned with pin-point accuracy), authentic chants (but no rude ones!) and in-game cutaways that 90 per cent of us will do our best to skip whenever possible.
Read more…
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