![](http://images.eurogamer.net/2013/articles/1/7/0/5/4/9/1/digitalfoundry-2014-hands-on-with-driveclub-1409910484342.jpg/EG11/resize/300x-1/format/jpg/1705491.jpg)
The studio's art director Alex Perkins says there was a lot for the team to reflect on after its 2013 E3 showing.
"We came with a very honest build," he recalls. "It was good to get 3500 people playing it over three days - you don't get that amount of detailed feedback that quickly anywhere else other than E3. We gave you exactly what was running on PS4, [and] we knew what we needed to improve."
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