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Digital Foundry: Hands-on with DriveClub

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  • Digital Foundry: Hands-on with DriveClub

    In our first technical preview of DriveClub last year we had Evolution Studios' racer down as a promising, if rough-edged effort - a pre-alpha build that clearly needed work. And sure enough, its appearance at Sony's 2014 Gamescom conference has shown a project revitalised in all the right areas. The frame-rate is smoother, the landscape detail massively upgraded, while a slew of new effects and lighting tricks are added. It looks like a whole new game.
    The studio's art director Alex Perkins says there was a lot for the team to reflect on after its 2013 E3 showing.
    "We came with a very honest build," he recalls. "It was good to get 3500 people playing it over three days - you don't get that amount of detailed feedback that quickly anywhere else other than E3. We gave you exactly what was running on PS4, [and] we knew what we needed to improve."
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