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Forza Horizon 2 review

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  • Forza Horizon 2 review

    It's a counterintuitive truth about the current, strange state of racing games that drier simulation racers have endured - games like Gran Turismo, its opposite number Forza Motorsport, and the thriving PC sim scene - while the appetite for more flashy, exciting and accessible games seems to have dried up. This year, even EA's mass-market stalwart Need for Speed will be missing its first Christmas since 2001. That's all very well for enthusiasts like me, but the genre as a whole is in danger of entrenchment and exclusion - of losing sight of something as simple and important as sheer entertainment value.
    Enter Playground Games. The young UK studio is on a mission to break this sad entropy by building a bridge between hardcore and populist, between the car games you get and the car games you dream about, between rubber and soul. 2012's Forza Horizon, an open-word spin-off for the Xbox-exclusive sseries, was a supremely good start, and its sequel does not deviate from its course by one turn of the wheel. This is a game that lays claim to the spirits of such past greats as Project Gotham Racing and Test Drive and seizes them with aplomb.
    That's big talk, but Forza Horizon 2 is the work of a studio humming with enthusiasm and professional confidence. It's no revolution: this is an iterative, by-the-book sequel to a game that was already very good. Forza Horizon fans might find it all pretty familiar, but then Forza Horizon fans are hardly likely to mind that. Newcomers, meanwhile, will be blown away by a supposedly serious racing game that dares to be this romantic and thrilling. (It's telling that our YouTube editor Ian, who normally doesn't get on with racing games at all, is smitten with Horizon 2.)
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