Announcement

Collapse
No announcement yet.

The Order 1886: Rummaging around in the toy box

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • The Order 1886: Rummaging around in the toy box

    Leaving the EGX demo stand for The Order 1886, I can't say I felt I knew a great deal more about the game than I had before picking up the controller. Without any kind of backstory fanfare, or introduction to the characters and the mission at hand, the demo simply plonks you straight into the third chapter of the game, with only a light roster of seemingly arbitrary objectives to achieve, and a handful of toys to complete them with.
    It's a rather blunt introduction to Ready at Dawn's steampunk story, then, but at least those toys are good fun to play with. The mutton-chopped man-of-war you assume the role of in this party of four packs a particularly creative weapon, for example. Using the right trigger, you first of all spray a dusty sort of substance about the place, coating whatever enemies and scenery it comes into contact with. Next comes the fun bit, as you unleash your secondary shot: a white-hot projectile that reacts with the dust and detonates it to glorious effect. After a flurry of such flambés, the enemies are soon on their knees, and the building is secured.
    While you have a fair amount of freedom to complete this first objective as you wish, the next section of the demo feels rather jarringly like a set-piece from an on-rails shooter. Into your hands falls a more traditionally chunky Victorian pistol, which you use to pick off behatted gentleman rogues who peek out from behind crates and corners, all the while dragging a wounded colleague to the safety of the now-clear building. If the action feels a little scripted at this point, the primitive pistol still shines alongside your more exotic weapon, sending enemies to the ground with a blunt and weighty bang.
    Read more…


    More...
Working...
X