![](http://images.eurogamer.net/2013/articles/1/7/1/0/1/0/9/hands-on-with-the-order-1886-1411736367219.jpg/EG11/resize/300x-1/format/jpg/1710109.jpg)
It's a rather blunt introduction to Ready at Dawn's steampunk story, then, but at least those toys are good fun to play with. The mutton-chopped man-of-war you assume the role of in this party of four packs a particularly creative weapon, for example. Using the right trigger, you first of all spray a dusty sort of substance about the place, coating whatever enemies and scenery it comes into contact with. Next comes the fun bit, as you unleash your secondary shot: a white-hot projectile that reacts with the dust and detonates it to glorious effect. After a flurry of such flambés, the enemies are soon on their knees, and the building is secured.
While you have a fair amount of freedom to complete this first objective as you wish, the next section of the demo feels rather jarringly like a set-piece from an on-rails shooter. Into your hands falls a more traditionally chunky Victorian pistol, which you use to pick off behatted gentleman rogues who peek out from behind crates and corners, all the while dragging a wounded colleague to the safety of the now-clear building. If the action feels a little scripted at this point, the primitive pistol still shines alongside your more exotic weapon, sending enemies to the ground with a blunt and weighty bang.
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