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Shining a light on Bloodborne

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  • Shining a light on Bloodborne

    As someone who plays RPGs more than just about any other genre, I'm not really sure why to date I've always struggled to enjoy the Dark and Demon Souls games. I admire the precision of the gameplay, and the reduction of combat down to its purest forms, but there's something about the sheer weight of the games that I find stifling - I just can't bear to live in their worlds long enough to push much beyond the opening hour.
    Even to a relative outsider like myself, it's obvious that From Software's upcoming Bloodborne is a very different beast from its development ancestors, and yet the lineage is unmistakeable. The game feels - dare I say it - like a more immediately inviting and accessible addition to the studio's canon, while staking claim to a different sort of combat depth that's entirely its own.
    Bloodborne's setting, Yharnam, looks and feels like the tobacco-chewing, gunslinging sort of place where Van Helsing might take a safari holiday. Gothic towers rise up from cobblestone covered floors, while gleaming black and silver stagecoaches lie in ruins at the side of the road. The cold, wind-whistling dread of a Dark Souls vista is nowhere to be seen. Instead, there's a bright glimmer to everything, and a sense of silver-plated treasure wherever you look.
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