![](https://images.eurogamer.net/2013/articles/1/7/1/8/6/7/8/shadowrun-returns-dev-announces-action-roguelike-necropolis-1415300475603.jpg/EG11/resize/300x-1/format/jpg/1718678.jpg)
Set in an ever-shifting realm that, Tardis-like, is "much, much bigger on the inside than the outside", you assume the role of an adventurer stuck in a domain ruled by a mad archmage and his even madder AI that lures pour souls into its realm to feed off them.
Unlike Shadowrun Returns, Necropolis' focus is on real-time combat. "At its core, Necropolis is an action game," the developer stated. "Unlike other popular Roguelikes, Necropolis features a combat system based on timing and animation. It's fast and deadly - learn to anticipate enemy attack patterns, time your actions for maximum effect, and use smart combinations of heavy and light attacks to defeat your enemies. You can't just button-mash and win."
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