![](https://images.eurogamer.net/2013/articles/1/7/2/0/7/7/0/-1416225335783.jpg/EG11/resize/300x-1/format/jpg/1720770.jpg)
Dan Marshall, Size Five Games
"You've arrived in City 17, you've had a taste of the atmosphere, the dystopian tang in the air, and you're starting to itch for something to shoot at. Before you get the gun, before you get the crowbar, even, there's this sublime little bit of game design, dashing through buildings, guided by citizens ushering you through the apartments.
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