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Face-Off: Dragon Age: Inquisition

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  • Face-Off: Dragon Age: Inquisition

    For all their accomplishments, it's fair to say that previous episodes in the Dragon Age saga lacked something when it came to visual polish and technical acumen - but Inquisition is something different and something really special. BioWare utilises DICE's Frostbite 3 technology not just to produce a beautiful, well-optimised experience, but also to open up the gameplay.
    While previous instalments in the series were limited to small areas divided by loading points, Inquisition now presents maps much larger in scale and detail. This new world is massive and ripe for exploration, complete with beautiful, detailed visuals - and as an added bonus, performance is much improved over previous BioWare console efforts. We've been spending some time with the Xbox One, PlayStation 4, and PC versions of the game and each one offers an excellent experience worth jumping into - but there are some fascinating differences between each offering.
    In an attempt to squash launch controversy developers have been increasingly open about rendering resolutions and BioWare is no exception. As the developer revealed, Dragon Age runs at 900p on Xbox One and 1080p on PlayStation 4. The console versions both appear to use the same post-process anti-aliasing technique. As expected, this looks significantly cleaner when paired with the native 1080p image of the PS4 release, but still works well enough on Xbox One. Both versions also utilise HBAO and implement decent anisotropic filtering, though the lower resolution on Xbox One does leave textures looking a touch blurrier.
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