Dizzy is never too far away.
Sat across from me in a roundtable session at Radiant Worlds, the new studio set up by the two men responsible for one of the 80s' most evocative gaming icons, are the Oliver Twins themselves. Andrew sips coffee from a mug emblazoned with a ZX Spectrum logo, while Philip's own mug proudly displays that lovable egg from the 48k era, their most famous creation.
We're not here to look back, though, and instead have been assembled to see what's next for the pair. Radiant Worlds is a relatively new studio, formed after the voluntary liquidation of the Oliver Twins' last company Blitz Games. Its first project, SkySaga: Infinite Isles, is a game the studio has been working on for just over a year. Developed in the UK in partnership with South Korean gaming giant Smilegate (they're paying the bills), SkySaga is, in a fair few of the developer's own words, a 'free-to-play, original, endlessly evolving, multiplayer, online, sandbox PC game.'
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Sat across from me in a roundtable session at Radiant Worlds, the new studio set up by the two men responsible for one of the 80s' most evocative gaming icons, are the Oliver Twins themselves. Andrew sips coffee from a mug emblazoned with a ZX Spectrum logo, while Philip's own mug proudly displays that lovable egg from the 48k era, their most famous creation.
We're not here to look back, though, and instead have been assembled to see what's next for the pair. Radiant Worlds is a relatively new studio, formed after the voluntary liquidation of the Oliver Twins' last company Blitz Games. Its first project, SkySaga: Infinite Isles, is a game the studio has been working on for just over a year. Developed in the UK in partnership with South Korean gaming giant Smilegate (they're paying the bills), SkySaga is, in a fair few of the developer's own words, a 'free-to-play, original, endlessly evolving, multiplayer, online, sandbox PC game.'
Read more…
More...