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In development at Sakaguchi's studio Mistwalker Corporation, with assistance from Drakengard developer Cavia, Cry On was set to follow the exploits of a young girl and her tiny stone familiar, a creature called a Bogle capable of growing into a colossal giant. The game would cast players as both the girl, Sally, and her giant pal as they'd use their different sizes and skills to overcome various challenges. Sally would handle the exploration and puzzle side of things, while her overgrown companion would be used primarily in combat.
Final Fantasy composer Nobuo Uematsu was set to score Cry On, while Drakengard 2 character designer Kimihiko Fujisaka was also on board.
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