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Digital Foundry vs Saints Row 4: Re-Elected on PS4

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  • Digital Foundry vs Saints Row 4: Re-Elected on PS4

    Released towards the end of the last-gen lifecycle, Saints Row 4 demonstrated how dated console hardware struggled to keep up with the technological demands of the latest triple-A titles. Despite numerous improvements over its predecessor, the game suffered from poor frame-rates and compromised image quality, impacting on the overall enjoyment of the game. While the wacky sci-fi settings, satirical humour, and crazy range of weaponry still allowed for enjoyable moments on both Xbox 360 and PS3, it was clear that the PC game was by far and away the best way to enjoy the experience.
    Amidst a proliferation of last-gen titles arriving on PS4 and Xbox One in 'remastered' forms, the release of Saints Row 4: Re-Elected is something of an opportunity, allowing us to potentially enjoy what is a great game, free from the compromises wrought by last-gen hardware. But this is more than just a simple port. For those jaded by the procession of remastered games arriving on the new consoles, Saints Row 4: Re-Elected includes a significant extra to sweeten the deal: the inclusion of the Gat out of Hell expansion, a brand new standalone release on PS3, Xbox 360 and PC but included as part of the deal for PS4 and Xbox One owners.
    It's an enticing extra we'll be looking at closer to release, but for the purposes of this article, we're checking out the core Saints Row 4 experience and the upgrades made to the game. Given the massive leap in GPU power, there's the potential for running the new edition at 1080p60 - the gold standard for remastered titles on current-gen consoles. But just how well has High Voltage converted across the original work? Are we looking at a simple PC port or a more fleshed out reworking of the game's visuals?
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