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Raven's Cry review

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  • Raven's Cry review

    Imagine, if you will, a 17th-century Grand Theft Auto. Picture a vast ocean, begging you to crest the horizon in search of treasure, infamy, and adventure. Now, imagine this baroque playground being trampled on by an abhorrent, psychotic misanthrope. Mix in obnoxious and dull combat, a cast of supporting characters that collectively have the charisma of dog vomit, and countless bugs and senseless design choices and you have Raven's Cry. It's a tragedy of sorts, because it's hard to fathom how a game with such a great premise went so horribly, horribly wrong.
    Our protagonist in this dismal adventure is Chris Raven, a morally bankrupt pirate with plenty of enemies. It's nominally a tale of revenge, with Raven seeking to avenge the murder of his parents. Any sense of tension and drama is soon lost, though, as the plot drops for a noxious cocktail of clichés, with Captain Raven setting out on a path through the Caribbean to carve his way through countless throngs of stereotypes.
    Your killing spree is primarily fuelled by sword-and-pistols duels, watered down with light traversal and exploration. As with any GTA rip-off, a bit of wandering is encouraged. You can look for new missions, find some shops, try and scrounge up a bit of cash to buy upgrades for gear and so forth. Any freedom, though, is entirely illusory.
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