Editor's Note: This is an early impressions piece to coincide with the launch of Total War: Attilla today. We'll have a full review, taking into consideration the day one patch, later this week.
There's a lot riding on the arrival of Total War: Attila. While the eponymous anti-hero and fearsome leader of the Huns is borne on box and horse alike, this title also carries with it the hopes of the long-running series' significant fan base. After the learning process necessitated by Total War: Rome 2's post-release incremental updates, this is The Creative Assembly and Sega's chance to prove their reach no longer exceeds their grasp, and they can launch a stable, balanced and content-rich title straight off the bat.
Of course, it's not just about existing fans, as any long-running series requires an injection of new blood to maintain momentum. It's always interesting seeing how established franchises is how well they deliver their concepts to new recruits while still offering the depth to maintain interest over scores if not hundreds of hours of play.
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There's a lot riding on the arrival of Total War: Attila. While the eponymous anti-hero and fearsome leader of the Huns is borne on box and horse alike, this title also carries with it the hopes of the long-running series' significant fan base. After the learning process necessitated by Total War: Rome 2's post-release incremental updates, this is The Creative Assembly and Sega's chance to prove their reach no longer exceeds their grasp, and they can launch a stable, balanced and content-rich title straight off the bat.
Of course, it's not just about existing fans, as any long-running series requires an injection of new blood to maintain momentum. It's always interesting seeing how established franchises is how well they deliver their concepts to new recruits while still offering the depth to maintain interest over scores if not hundreds of hours of play.
Read more…
More...