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Ready at Dawn's The Order: 1886, the first original home console game from a studio that made its name with portable versions of Sony's God of War, cuts a curious line between both concepts of cinematic gaming, finding shaky new ground between the choreographed shooting of Uncharted and the more prescribed, cut-scene-laden drama of Heavy Rain. The action never clicks and its dramatics fall consistently flat - but the spectacle they are slave to is unquestionably stirring.
The Order is a brutally filmic game. Like The Evil Within and Beyond: Two Souls before it, a 16:9 screen ratio isn't adequate to frame the cinematic ambitions of Ready at Dawn; rather, it's presented in 2.35:1, an approximation of CinemaScope that leaves big black bars at the head and foot of most modern televisions. Film grain and excessive motion blur mimic the soft static of celluloid - and, as a result, this is a more impressive game in action than in stills - making for a succession of sumptuously lit, breathtaking scenes.
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