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Resident Evil: Revelations 2 might yet be great, but the episodic structure does it n

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  • Resident Evil: Revelations 2 might yet be great, but the episodic structure does it n

    This is an early impressions piece based on playing through the first episode of Resident Evil Revelations 2. We'll have a full review once all episodes are live in the middle of March.
    The first motivation behind a spin-off is money. But what comes after, especially if you're the creatives tasked with giving another angle on a popular series? In the case of Resident Evil: Revelations the answer was fan-service - albeit quality fan-service - with original protagonists Chris and Jill reunited, a cruise ship that somehow contained pieces of the Arklay Mansion, and a script so full of clunkers it almost seemed deliberate. Some Resident Evil spin-offs have been stinkers, but Revelations wasn't one of them - and this sequel might turn out to be even better.
    I say 'might' because, with a first episode clocking in at just under two hours and a currently-offline Raid mode, Revelations 2's biggest problem is simply that it isn't complete. With the future episodes following over the course of the next month you wonder why this structure is being used at all, and it's doubly annoying that the retail release has significant exclusive content. It's as if Capcom is trying to discourage buying Revelations 2 on release, and encourage waiting. I don't get the strategy here, but whatever.
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