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Face-Off: Resident Evil Revelations 2

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  • Face-Off: Resident Evil Revelations 2

    Resident Evil: Revelations 2 is one of the stranger releases we've covered in some time - an episodic, multi-platform sequel to a 3DS spinoff in the long running Resident Evil franchise. With a smaller budget and a lower price, Capcom is gambling with one of their most popular series by tackling a smaller scale release than the typical high-budget Resident Evil production. As a series typically known for its cutting-edge visuals, can this new take on the series leave its mark?
    To start with, Revelations 2 runs on Capcom's internally developed MT Framework 2.0, which debuted in 2009 with Lost Planet 2. By sticking with this engine Capcom is able to improve image quality and push the frame-rate to 60fps on new consoles while maintaining compatibility with older platforms - aside from the MT Framework Mobile only 3DS, of course. Logically, when considering its last generation roots, we'd expect the new consoles to run circles around this game, but the results prove rather surprising - with PlayStation 4 owners in particular in for a bit of a disappointment when they play the game.
    To start, we were at least happy to see a full 1920x1080 presentation on both new consoles, albeit with a rather basic FXAA implementation handling anti-aliasing duties. Capcom's FXAA implementation produces relatively clean edges but also suffers from mild texture blurring on distant surfaces. Both versions also make use of what appears to be full 16x anisotropic filtering with sharp, clean textures visible at any angle. With so many flat surfaces throughout the game, this feature is a must and we're glad to see that Capcom has implemented it.
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