In a new post on the Battlefield Blog, Visceral Games gameplay systems producer Mike Glosecki outlines the many reasons he thinks Battlefield Hardline will shine on PC. He starts off by promising that the PC edition of the cops-and-robbers shooter is not just a simple port.
"We're doing what we can to take advantage of people's different system with the graphics, framerate, controls, etc. We're not just porting it over," he said. "Battlefield started on the PC with 1942 and we know we have a passionate fan base on this platform. Fans can expect the huge 64-player battles with that rock, paper, scissor gameplay that they have come to love in Hardline as well."
Glosecki also mentions that the PC edition of Hardline will allow for tons of customization, if your rig is beefy enough. Players with a capable system will be able to play at better resolution, reach frame rates higher than 60FPS, and even play on a three-monitor setup if they want.
"You can play at much higher resolutions, 1920x1080 and beyond up to the capabilities of your video card," he said. "You can also use much higher graphic settings on PC--which you gives you the best texture filtering, texture quality, and anti-aliasing in addition to other benefits. You can adjust your field of view or run higher than 60 FPS if you choose. You can even play with a three monitor setup for an immersive experience. Lastly, you get to use a mouse and keyboard which gives you the best control setup for a first person shooter."
In addition, Glosecki addressed concerns regarding the stability of Hardline for PC at launch. He said stability has been "one of the largest areas" of focus for Visceral, and explained why he thinks the game won't repeat the stumbles of Battlefield 4.
"I think we can all agree that Battlefield 4's stability at launch was less than stellar," he said. "In order to address stability for our game at launch, we've had the game up and running in the multiplayer environment for the last two years with both the development and quality assurance teams playing in daily matches."
Glosecki also pointed to Hardline's two betas, saying these testing periods have "not only helped us solidify the stability of our servers, but have also provided great feedback for us to address in the game."
Finally, Glosecki explained that the Battlefield Community Test Environment, originally introduced for Battlefield 4, will be available for Hardline. This will allow us to gain valuable feedback from our players before changes migrate out to the world," he said. "Look for more details on the CTE in the coming months."
The Hardline release date is March 17 for Xbox 360, Xbox One, PlayStation 3, PlayStation 4, and PC. Details about the game's Premium program recently leaked.
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"We're doing what we can to take advantage of people's different system with the graphics, framerate, controls, etc. We're not just porting it over," he said. "Battlefield started on the PC with 1942 and we know we have a passionate fan base on this platform. Fans can expect the huge 64-player battles with that rock, paper, scissor gameplay that they have come to love in Hardline as well."
Glosecki also mentions that the PC edition of Hardline will allow for tons of customization, if your rig is beefy enough. Players with a capable system will be able to play at better resolution, reach frame rates higher than 60FPS, and even play on a three-monitor setup if they want.
"You can play at much higher resolutions, 1920x1080 and beyond up to the capabilities of your video card," he said. "You can also use much higher graphic settings on PC--which you gives you the best texture filtering, texture quality, and anti-aliasing in addition to other benefits. You can adjust your field of view or run higher than 60 FPS if you choose. You can even play with a three monitor setup for an immersive experience. Lastly, you get to use a mouse and keyboard which gives you the best control setup for a first person shooter."
In addition, Glosecki addressed concerns regarding the stability of Hardline for PC at launch. He said stability has been "one of the largest areas" of focus for Visceral, and explained why he thinks the game won't repeat the stumbles of Battlefield 4.
"I think we can all agree that Battlefield 4's stability at launch was less than stellar," he said. "In order to address stability for our game at launch, we've had the game up and running in the multiplayer environment for the last two years with both the development and quality assurance teams playing in daily matches."
Glosecki also pointed to Hardline's two betas, saying these testing periods have "not only helped us solidify the stability of our servers, but have also provided great feedback for us to address in the game."
Finally, Glosecki explained that the Battlefield Community Test Environment, originally introduced for Battlefield 4, will be available for Hardline. This will allow us to gain valuable feedback from our players before changes migrate out to the world," he said. "Look for more details on the CTE in the coming months."
The Hardline release date is March 17 for Xbox 360, Xbox One, PlayStation 3, PlayStation 4, and PC. Details about the game's Premium program recently leaked.
More...