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Digital Foundry: Hands-on with Sony's near-final Project Morpheus

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  • Digital Foundry: Hands-on with Sony's near-final Project Morpheus

    You're probably fully aware of the revised spec for the Project Morpheus development kit by now, said to closely resemble the capabilities of the final model: a native 1080p display is in place with full RGB sub-pixel precision, OLED display technology is a lock, with a phenomenal 120Hz refresh confirmed. The spec is highly impressive on paper, but how does it feel once the visor is lowered into place?
    We can safely say that it's a significant improvement over the already impressive developer HMD we've already tested. Looking beyond the raw spec, at the more practical level, Sony's designers have created a significant milestone in crafting a lightweight headset, the redesigned strap not placing any significant pressure on your face, distributing and balancing weight between the forehead and the back of your skull. It feels comfortable to wear, and we're curious to see how it holds up for extended periods.
    The visor slots into place nicely - there's a button on the right of the underside that you hold down in order to move the display towards or away from your face. On a practical level, it works in setting yourself up for the best possible immersion offered by the kit, and it doubles up as means by which you can temporarily move the display away to orientate yourself in the environment. We're also happy to report that Sony has solved the troublesome 'glasses issue' - as a wearer of spectacles myself, there were no problems whatsoever with the HMD clashing with my eyewear. Also worthy of note is that no form of calibration is required - once the visor is comfortably in place, everything just works.
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