Elite: Dangerous was finally confirmed for a console appearance during Microsoft's GDC 2015 conference yesterday, with Frontier's space game a timed exclusive on Xbox One - and with a PS4 version expected at some point afterwards. Speaking to Eurogamer in the direct aftermath of the announcement, Frontier boss David Braben outlined what coming to console means for the space exploration game.
Console ports of Elite: Dangerous have been part of Frontier's plan since near the start of Elite: Dangerous' development, Braben said. "We said at the start, it's about ways of playing a game," said Braben.
"I don't want to exclude people doing that, in the same way that head-mounted displays were part of the plan. We didn't expect to do them as soon as we did, in our team as well as the backers, we decided to do that earlier. We've had controller support in from day one, and actually a lot of people play with controller. I probably play it more with a controller than HOTAS."
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Console ports of Elite: Dangerous have been part of Frontier's plan since near the start of Elite: Dangerous' development, Braben said. "We said at the start, it's about ways of playing a game," said Braben.
"I don't want to exclude people doing that, in the same way that head-mounted displays were part of the plan. We didn't expect to do them as soon as we did, in our team as well as the backers, we decided to do that earlier. We've had controller support in from day one, and actually a lot of people play with controller. I probably play it more with a controller than HOTAS."
Read more…
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