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Video: When video games got space really, really right

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  • Video: When video games got space really, really right

    On account of being a whole bunch of almost nothing, real space is quiet, cold and frictionless. This makes it excitingly dangerous and inconveniently uncinematic, often at the same time, so that popular fiction has a tough time with accurate depictions of space.
    Games such as Kerbal Space Program, Mass Effect and Alien: Isolation, however, give authentic spaciness a good go in their own ways, as we find in the video below. We make allowances for noisy space explosions because we are space pedants, not dead inside.
    From scientific accuracy to the historic kind, here is Shadow of Mordor DLC The Bright Lord, set millennia before the events of the main game in Middle-Earth's Second Age, where ring-having elf lord Celebrimbor hacks up Uruk warchiefs.
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