Ship-based FPS Descent has launched a Kickstarter for a modern-day reboot, Descent: Underground.
Former Star Citizen president of production and development Eric "Wingman" Peterson is heading up this campaign at his new Austin-based Descendent Studios. Peterson also worked on Conquest Frontier Wars, Starlancer, Wing Commander 4 and Freelancer. Descent IP-holder Interplay has partnered with the new studio on this, making it an official entry in the series that kicked off in 1995.
According to Peterson's Linkedin, Descent: Underground is a "six degrees of freedom MOBA type of combat game." Indeed the Kickstarter is focused multiplayer matches of up to 16-player teams as they compete across several game modes. There's standard Deathmatch, the collection-race Capture the Ore, the CTF-riff Mining for Minerals, and the territory control Capture the Asteroid.
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Former Star Citizen president of production and development Eric "Wingman" Peterson is heading up this campaign at his new Austin-based Descendent Studios. Peterson also worked on Conquest Frontier Wars, Starlancer, Wing Commander 4 and Freelancer. Descent IP-holder Interplay has partnered with the new studio on this, making it an official entry in the series that kicked off in 1995.
According to Peterson's Linkedin, Descent: Underground is a "six degrees of freedom MOBA type of combat game." Indeed the Kickstarter is focused multiplayer matches of up to 16-player teams as they compete across several game modes. There's standard Deathmatch, the collection-race Capture the Ore, the CTF-riff Mining for Minerals, and the territory control Capture the Asteroid.
Read more…
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