This seems like a straightforward proposition, but what is Devil May Cry? It's a third-person fighting game that more or less invented a genre, then with Devil May Cry 3 raised the bar once more and, with Devil May Cry 4, had its biggest-selling entry (2.9 million). In 2008 the series did not seem in bad shape - and then the next Devil May Cry was DmC, a reboot developed by the Cambridge studio Ninja Theory. This switch was much-maligned by series fans, persistently and often unfairly.
This is not a straight-up review of DmC: Definitive Edition, though Eurogamer's original review is here, it remains a very good game indeed, and we'll come back to the details later. But this release provides an opportunity to reflect on DmC with something we don't often have - hindsight.
It is curious that Capcom, first of all, one of the industry's greatest fighting game specialists outsourced a flagship fighting game to an overseas studio. Then there's Ninja Theory's role, an independent developer buckling to the market in some small way by working on wholly publisher-owned IP. And finally the fact this is a western reboot of an eastern game.
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This is not a straight-up review of DmC: Definitive Edition, though Eurogamer's original review is here, it remains a very good game indeed, and we'll come back to the details later. But this release provides an opportunity to reflect on DmC with something we don't often have - hindsight.
It is curious that Capcom, first of all, one of the industry's greatest fighting game specialists outsourced a flagship fighting game to an overseas studio. Then there's Ninja Theory's role, an independent developer buckling to the market in some small way by working on wholly publisher-owned IP. And finally the fact this is a western reboot of an eastern game.
Read more…
More...