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We needn't be too cynical. In its long history, Nintendo's experimental moods have been frequent - and frequently healthy and fruitful. Also, Nintendo's quality control being what it is, the games themselves are usually good. Mario vs. Donkey Kong: Tipping Stars, the sixth in a curious series of handheld puzzle-platformers (arguably the seventh, if you include their original inspiration, the marvellous Game Boy version of Donkey Kong) is just such a game. It's good enough for what it is but you suspect an ulterior motive in its creation.
In this case, that motive is cross-platform development - something Nintendo's president Satoru Iwata spoke about last year, and that there's reason to believe is at the heart of its plans for Nintendo NX. Tipping Stars began life as a demo for a new web-based development framework, and the challenge that seems to have been set its developer NST - Nintendo's in-house American studio - is to create a visually and functionally identical game for 3DS and Wii U. Well, they can put a tick in that box: mission accomplished. Appropriately, it's also Nintendo's first "cross-buy" game, giving you both versions for one purchase price - although Nintendo's clunky eShop predictably doesn't handle this as smoothly as Sony's PlayStation Store does with PS4, PS3 and Vita games (purchase either version and you're sent a download code for the other).
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