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Ride review

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  • Ride review

    Gran Turismo for bikes; an idea so beautiful in its simplicity, it's a surprise no-one's done it before. Well, actually they have. Some nine years ago, in Polyphony Digital's only excursion from its mainline series this century, the developer made Tourist Trophy, a PS2 curio that recycled the tracks from Gran Turismo 4 and gave players an assortment of two-wheeled weapons with which to carve them up. It's a concept that's lain dormant ever since, until this revival from Italian studio Milestone.
    Milestone isn't exactly Polyphony - it certainly doesn't have Polyphony's budget, and Polyphony most definitely doesn't have Milestone's workrate, the Italian developer churning out two to three Moto GP and rally branded games each year - but they're kind of kindred spirits. Both create games that can be scrappy and rough around the edges, but they're held together with a passion for their subject matter that can prove infectious.
    So it is with Ride, which sees Milestone moving away from the superstars of the Moto GP circuit towards more everyday fare, its 114 road bikes featuring the kind of rides you'll hear terrorising suburban high streets on a Sunday afternoon. Like Gran Turismo before it, Ride is all about fetishising its subject matter, poring over its bikes with an attention to detail that's never really been seen in Milestone's previous games. These bikes all look absolutely gorgeous.
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