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How Slender gave gaming its Blair Witch moment

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  • How Slender gave gaming its Blair Witch moment

    I'm doing something I swore I'd never do. No, not that. I'm replaying Slender.
    More accurately, I'm replaying Slender: The Arrival, the more polished, more structured, less interesting evolution of Parsec Productions' original minimalist creep-em-up, which has now arrived on PlayStation 4 and Xbox One.
    The reason I swore I'd never revisit Slender isn't because I'm a massive wuss who scares easily, but because when I first encountered the game back in 2012, I quickly pegged it as a game that would not lend itself to repetition. Born from SomethingAwful and a CreepyPasta meme, bolstered by the power of digital urban myth, that first indie game was not overly burdened with gameplay. You were lost in a forest. The sinister blank-faced Slenderman was out there with you, all motionless menace and Mr Tickle arms, and it was up to you to find eight journal pages that would reveal the truth about your supernatural nemesis.
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