Editor's note: This is an early impressions piece based on our first week with The Witcher 3: Wild Hunt. We'll bring you our full review by the time of the game's launch on 19th May. We're taking the extra time to explore this vast game to the full - and to test a final, retail version, as per our reviews policy.
Open-world games are everywhere these days, and yet it's amazing how many struggle to shock their sprawling real-estate into life. While the likes of Watch Dogs might represent dazzling feats of engineering when it comes to spectacle and scale, move in close and they become dead-eyed facsimiles.
The Witcher 3 gets it right, reshaping and repurposing the series' war-ravaged fantasy land of Temeria into a seamless world that manages to feel complete, cohesive and, most importantly, a place where real life has unfolded and continues to do so. Not bad, when you consider that this is developer CD Projekt's first foray into open-world game design. Maybe that's the point.
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Open-world games are everywhere these days, and yet it's amazing how many struggle to shock their sprawling real-estate into life. While the likes of Watch Dogs might represent dazzling feats of engineering when it comes to spectacle and scale, move in close and they become dead-eyed facsimiles.
The Witcher 3 gets it right, reshaping and repurposing the series' war-ravaged fantasy land of Temeria into a seamless world that manages to feel complete, cohesive and, most importantly, a place where real life has unfolded and continues to do so. Not bad, when you consider that this is developer CD Projekt's first foray into open-world game design. Maybe that's the point.
Read more…
More...