Czech developer Warhorse has put out a tasty trailer for medieval no-fantasy role-playing game Kingdom Come: Deliverance. And it continues to look very impressive.
The choreographed swordfight demonstrates a desire to make melee combat as real as possible, for you to feel what a fight back then would have really been like. And that historical immersion extends to everything else - across a believable world that's beautiful in its ordinariness.
A playable technical alpha has been available for a while, so the game is more than trailer trickery, but realise there is still a long way to go to put together an open-world sandbox game of this magnitude - a world of 16km2. To put that into perspective, Skyrim had a world of 37km2, and The Witcher 3 a world of around 64km2.
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The choreographed swordfight demonstrates a desire to make melee combat as real as possible, for you to feel what a fight back then would have really been like. And that historical immersion extends to everything else - across a believable world that's beautiful in its ordinariness.
A playable technical alpha has been available for a while, so the game is more than trailer trickery, but realise there is still a long way to go to put together an open-world sandbox game of this magnitude - a world of 16km2. To put that into perspective, Skyrim had a world of 37km2, and The Witcher 3 a world of around 64km2.
Read more…
More...