![](http://www.clanofidiots.com//images.eurogamer.net/2013/articles/1/7/6/4/5/8/0/the-problem-of-farming-and-the-rise-of-video-game-gardens-1435243061381.jpg/EG11/resize/300x-1/format/jpg/1764580.jpg)
I enjoy a good old-fashioned resource run myself - it's a little like a warm-up jog, building muscle for a marathon boss encounter - but I think there are all sorts of problems with "farming". The superficial objection is that it's a bizarre choice of term. I mean, take a minute to think about what you're actually doing when you "farm". In Destiny, it's blasting a path to Crota's lair and hacking him apart, over and over, in hopes of that one Engram drop that yields a fancy rocket launcher (which will then marginally speed up the process of blasting a path to Crota's lair and hacking him apart, over and over). In Bloodborne, it's rampaging down from the Great Bridge to Central Yharnam, ripping into deformed yet recognisably human townsfolk for the sake of a few measly blood vials.
At the risk of conjuring up that dubious old bogeyman, the supposed "negative impact" of gaming on player behaviour, what does it say about us that repeatedly offing passable simulations of living things has come to seem so casual, so mundane? Wouldn't "slaughtering" cut a bit closer to the bone than "farming"? Or how about "massacring"?
Read more…
More...