When BioWare finished work on Star Wars: Knights of the Old Republic (2003) and second Neverwinter Nights expansion Hordes of the Underdark (2003), two separate teams began work on two separate new games. One was a science fiction game that would become Mass Effect, and one was a fantasy game that would become Dragon Age.
But Dragon Age back then was very different, key writer David Gaider told Canadian radio show 102.1 The Edge, in a lovely long post-mortem interview. Back then there weren't even darkspawn, which meant there were no Grey Wardens to fight them. "I didn't account for them in the world in that first draft," said Gaider.
Initially, there were mages, but their persecution was much more severe. "Initially my prohibitions on the mages were a lot more strict," said Gaider, remembering how you weren't even allowed to use magic in cities unless you had a "prescription" to do so. "The sentiment against mages was eventually supposed to be [that] somebody saying 'you're a mage' is like somebody saying 'you're a vampire'.
Read more…
More...
But Dragon Age back then was very different, key writer David Gaider told Canadian radio show 102.1 The Edge, in a lovely long post-mortem interview. Back then there weren't even darkspawn, which meant there were no Grey Wardens to fight them. "I didn't account for them in the world in that first draft," said Gaider.
Initially, there were mages, but their persecution was much more severe. "Initially my prohibitions on the mages were a lot more strict," said Gaider, remembering how you weren't even allowed to use magic in cities unless you had a "prescription" to do so. "The sentiment against mages was eventually supposed to be [that] somebody saying 'you're a mage' is like somebody saying 'you're a vampire'.
Read more…
More...