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The Taken King is the expansion Destiny has been waiting for

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  • The Taken King is the expansion Destiny has been waiting for

    Mars spirals above you as your boots land on the surface of Phobos, the red planet's largest moon. But for the first time in Destiny, you and your fireteam don't feel alone. Ships of the Vanguard soar overhead, the might of the Tower behind you, their radio chatter in your ears. Down the dusty path lies chaos, a Cabal base that's being evacuated. But you aren't the danger here, and neither are the militaristic Martian conquerors. They are fleeing a threat far larger than themselves, one that The Taken King will see you slowly meet, comprehend, and then shoot in the face.
    Destiny's first major expansion opens in a shower of fireworks and a mission packed full of story teasers on a location never before visited in the game's campaign. From the moment it begins, it's evident that The Taken King is a step up from the two add-ons that Destiny players have seen before. Which is good - and not just because of that price-tag. It's good because it marks a step-up in the story-telling ability of the game, something so sorely lacking in last September's vanilla release.
    "Phobos is a place you're going to start off... and probably going to return," The Taken King creative director Luke Smith told Eurogamer at E3. But the real meat of the expansion will take place on the Dreadnought, the command carrier of the game's legendary Oryx, father of Crota. He's parked out by Saturn - the furthest that players have ventured from Earth so far - and stands ready to take the whole of the inner solar system by force. Angry old Oryx is rather annoyed that you killed off his son back in The Dark Below - with his own sword, no less - and has turned up on a quest for revenge.
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