The League of Legends community has a bad reputation. It's well documented. But developer Riot says it's finally making a difference with the help of a machine-learning system.
The free-to-play MOBA (multiplayer online battle arena), which pits two teams of five players head-to-head in competitive multiplayer matches, is often criticised for the behaviour of its gargantuan, 67m strong player base, despite Riot's best efforts to improve the situation.
But in an article posted on Recode, lead game designer Jeffrey Lin (who was an experimental psychologist at Valve before joining Riot) said that as a direct result of changes made to its "governance systems", incidents of homophobia, sexism and racism in League of Legends have fallen to a combined two per cent of all games.
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The free-to-play MOBA (multiplayer online battle arena), which pits two teams of five players head-to-head in competitive multiplayer matches, is often criticised for the behaviour of its gargantuan, 67m strong player base, despite Riot's best efforts to improve the situation.
But in an article posted on Recode, lead game designer Jeffrey Lin (who was an experimental psychologist at Valve before joining Riot) said that as a direct result of changes made to its "governance systems", incidents of homophobia, sexism and racism in League of Legends have fallen to a combined two per cent of all games.
Read more…
More...