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If what we're looking at is an HD remaster by the numbers, the situation swiftly goes downhill from there. The first Prototype remaster plays at 30fps with adaptive v-sync on Xbox One, dropping to the mid-20s with tearing once explosives are triggered. It's generally solid - and playable enough - but a touch under-ambitious given the plain, repetitive design of the world.
Even by latter-day PS3 and Xbox 360 standards the animations, effects and textures don't hold up well on the current generation of consoles, and it's hard to fathom why such a game couldn't operate at an absolutely locked 30fps. Indeed, given the vintage of the game, it's a real disappointment that the developers did not go the whole hog and target 60Hz gameplay. Otherwise, the original game is passable in its remastered guise, if a somewhat barebones conversion.
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