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How Sony Santa Monica mastered PlayStation 3

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  • How Sony Santa Monica mastered PlayStation 3

    We're currently working on our analysis for Sony Santa Monica's remastered edition of God of War 3 for PlayStation 4, but in the meantime we thought we'd republish our original tech interview with the team, produced in the wake of God of War: Ascension's release and covering the development of both of Kratos' PS3 outings. Originally, this piece was published with a frame-rate analysis video of the spectacular opening level of God of War 3 on PlayStation 3. We've swapped that out with a new performance test, featuring both PS3 and PS4 versions of the game, compared head-to-head. That 1080p60 remaster we discussed with SMM at the end of this article, almost two years ago? Well - there it is.
    As we reach the end of the current-gen console era, it's safe to say that it is the difficult, flawed, but ambitious PlayStation 3 that has offered up the most technologically advanced console games of the age. The complex hardware set-up may have banjaxed even the best third-party developers in its early years, but PS3 owners have been spoiled by a range of state-of-the-art gaming epics from Sony's own in-house studios - foremost amongst them, God of War creator Sony Santa Monica.
    God of War 3 was a watershed moment in the history of the PlayStation 3. At the time, few believed that Naughty Dog's Uncharted 2 could be matched or even bettered in terms of sheer technological accomplishment, but Kratos' PS3 debut raised the stakes still further. The third game's legendary titan boss set-pieces looked and played with an almost CG-like level of polish, astonishing many with its breathtaking per-pixel lighting, rich detailing and pristine motion blur effects. The sheer scale of ambition on display here was simply breathtaking and even today, God of War 3 ranks as one of the best platform exclusives on the market.
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