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"Thank you," it ends. "I really enjoyed AC:M, my all-time favourite game."
"That exists, and we get those all the time," Randy tells me. We're in a bright and tidy room at the Hilton Metropole on Brighton's seafront. It's the end of day two at the Develop conference. We're doing this interview hours after Pitchford's keynote talk, in which he performed a few fancy card tricks (Randy was once a professional magician), discussed feedback from fans, positive and negative, as well as his motivation for game creation. He also mentioned he'd quite like to make another Duke Nukem game, but would probably need to partner with another developer to do it. Some headlines generated by the talk picked up on Randy saying some people who hated Gearbox's games were "sadists". That didn't go down well, as you can imagine.
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