If you're looking forward to modding Fallout 4, you'll have to be patient: Bethesda has revealed that mod tools for the game are still a long ways from being released.
Speaking to IGN, Marketing VP Pete Hines said that developer Bethesda is focusing only on completing the game itself, and it will transition to working on mod support after the game is finished. "Our entire focus is on finishing the game," he explained. "Nobody cares about mods if the game sucks. This has always been our philosophy. We shift energy to construction tools, the creation kit, and all of that stuff once the game is done, and we start to figure out what all of that is going to look like."
This, of course, means that the game's much-touted support for mods on consoles is even further away. Hines said that the support requires work that's brand-new and hasn't been done yet. He stated, "The idea is that [the tools] will work on all platforms, but the truth is the system doesn't exist. It's still being built and worked on and it's going to take awhile. It's going to take clearly into next year because we can't even start it..."
Recently, Hines spoke with GameSpot and revealed some more information about Fallout 4. He said that the game was already almost completed by the time it was announced last month, and that Bethesda does not have the capacity to make any more Fallout 4 Pip-Boy Editions. He also shared that pre-production on Fallout 4 began as soon as Fallout 3 launched in 2008, and he revealed that Fallout 4's building customization has a wealth of options available to players.
Fallout 4 will be released on November 10 for Xbox One, PlayStation 4, and PC. Keep an eye on GameSpot for more news about the game in the coming months.
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Speaking to IGN, Marketing VP Pete Hines said that developer Bethesda is focusing only on completing the game itself, and it will transition to working on mod support after the game is finished. "Our entire focus is on finishing the game," he explained. "Nobody cares about mods if the game sucks. This has always been our philosophy. We shift energy to construction tools, the creation kit, and all of that stuff once the game is done, and we start to figure out what all of that is going to look like."
This, of course, means that the game's much-touted support for mods on consoles is even further away. Hines said that the support requires work that's brand-new and hasn't been done yet. He stated, "The idea is that [the tools] will work on all platforms, but the truth is the system doesn't exist. It's still being built and worked on and it's going to take awhile. It's going to take clearly into next year because we can't even start it..."
Recently, Hines spoke with GameSpot and revealed some more information about Fallout 4. He said that the game was already almost completed by the time it was announced last month, and that Bethesda does not have the capacity to make any more Fallout 4 Pip-Boy Editions. He also shared that pre-production on Fallout 4 began as soon as Fallout 3 launched in 2008, and he revealed that Fallout 4's building customization has a wealth of options available to players.
Fallout 4 will be released on November 10 for Xbox One, PlayStation 4, and PC. Keep an eye on GameSpot for more news about the game in the coming months.
More...