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1998 was a great year for games - kicking off with Resident Evil 2 and ending with Half-Life - but even among such company Metal Gear Solid stands apart. Kojima's techniques have contradiction at their core: an action game about avoiding action, for example, or fusing cinematic techniques to an interactive medium.
Press start and Metal Gear Solid begins with an FPS view from underwater, looking across the opening dock area. After codec introductions the first screen to use the game's standard camera angle shows a 'hidden' ration in the water below - but when Snake goes in to retrieve it the angle switches from top-down to side-on, 'hiding' the item behind some barrels. You know the ration's there, so run Snake in anyway and get the reward. Minor as it is, this is Kojima's first 3D trick.
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