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Trine 3 review

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  • Trine 3 review

    The Trine games have always been closet 3D titles. They might restrict the player to two axes of movement, but their rich fairytale landscapes act as visual plunge pools, twinkling with brilliance and irresistible in their depth. They tempt the eye to look past that single, flat plane, tantalising with hints of a much larger world. What secrets lie beyond that sun-dappled pumpkin patch, that verdant forest foliage, that crystalline tropical ocean?
    With Trine 3, Frozenbyte has whispered the incantation to unlock that hitherto forbidden dimension, granting you permission to immerse yourself in its warm and inviting world like a night in the arms of a Fae. Unfortunately, Frozenbyte's venture into fully 3D platforming proves more fable than fairytale. The moral here is you should be careful what you wish for, because sometimes you just might get it.
    As with the previous games, Trine 3 recounts the adventures of three mismatched heroes; the inept wizard Amadeus, the slinky thief Zoya, and the stout knight Ser Pontius. This time around the Wizard's Academy where Amadeus once studied is attacked by a malign force. To be frank, I don't recall much about the events of the story past this point. Something about the Trine being split into three separate pieces, and the accidental unleashing of an angry purple cloud.
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