The Black Ops 3 beta handed in a solid presentation on PlayStation 4, with the game delivering a similar, if more refined gameplay experience compared to last year's Advanced Warfare, demonstrating native 1080p visuals along with smooth frame-rates that adhered closely to the desired 60fps target. It was largely business as usual on Sony's console, but how well does the Xbox One beta stack up in comparison?
Kicking off, once again we selected the Prophet class, launching head first into a series of busy Team Deathmatch rounds with some particularly bloodthirsty players. Matchmaking went smoothly with no connection issues - a good indication for overall stability, something that's always welcome to see in a beta. Aside from a one-off glitch where an enemy was left floating in mid-air after being killed, the experience was stable overall, with no other bugs cropping up during gameplay.
On a technical level, first impressions suggest a sub-native presentation is at work - just like Advanced Warfare on Xbox One - though if anything, image quality appears softer and less defined. Pixel counting puts the Xbox One version of Black Ops 3 at 1600x900 in multiplayer (though curiously, this shot seems to manifest at 1360x900). It's an interesting decision bearing in mind that Advanced Warfare opted for 1360x1080 instead, a different utilisation of much the same pixel count. There has been some discussion about the blurring found in Xbox One and PS4 versions of the beta - this is now confirmed as filmic SMAA T2x, explaining how the image quality presented here isn't just a factor of the rendering resolution.
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Kicking off, once again we selected the Prophet class, launching head first into a series of busy Team Deathmatch rounds with some particularly bloodthirsty players. Matchmaking went smoothly with no connection issues - a good indication for overall stability, something that's always welcome to see in a beta. Aside from a one-off glitch where an enemy was left floating in mid-air after being killed, the experience was stable overall, with no other bugs cropping up during gameplay.
On a technical level, first impressions suggest a sub-native presentation is at work - just like Advanced Warfare on Xbox One - though if anything, image quality appears softer and less defined. Pixel counting puts the Xbox One version of Black Ops 3 at 1600x900 in multiplayer (though curiously, this shot seems to manifest at 1360x900). It's an interesting decision bearing in mind that Advanced Warfare opted for 1360x1080 instead, a different utilisation of much the same pixel count. There has been some discussion about the blurring found in Xbox One and PS4 versions of the beta - this is now confirmed as filmic SMAA T2x, explaining how the image quality presented here isn't just a factor of the rendering resolution.
Read more…
More...