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This wasn't a shot in the dark. Valve's Source engine had been the topic of his 70-page dissertation, and he knew the Bellevue company and its work inside out. He'd entered a Portal mapping competition in 2011 and earned high praise for his work. In all his dreams it was Valve he designed levels for - and he knew exactly how hard getting a job there would be.
Dreams can come true, as Seabrook knew. Adam Foster earned a golden ticket for his "Minerva" series of Half-Life 2 mods, and Valve courted and then hired him - a story I heard from Foster himself. He proved it could be done, and Seabrook seized upon his tale, holding it as inspiration and template for his own all-out bid.
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