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And yet: Forza Motorsport 6 is also a generous, handsome, impressive and beautifully engineered package. It has hundreds of cars and dozens of tracks, of course, and a commanding feature list accumulated over 10 years and six games which includes the best online service in racing games, and to which it makes meaningful new additions. It's also a game that can serve up 24-car races at a flawless 60 frames per second, online or off, rain or shine, without sacrificing its stirring good looks. And none of this is a contradiction with the above paragraph, because that kind of heft is exactly what corporate wealth and experience - in the case, the corporate wealth and experience belonging to the software giant Microsoft - buys you.
The important thing for followers of the series to note is that Forza 6 is also a big improvement on its misguided predecessor. Developer Turn 10 made three serious errors with Forza 5 (or perhaps one, since they were all likely by-products of the decision to make it an Xbox One launch game). One was to submit to an internal fad at Microsoft for aggressively priced micro-transactions. Another was to settle for a limited content roster - of tracks especially - that felt like a backward step for the series. And the third was to ship with a broken tyre simulation that pushed the series' traditionally tail-happy handling over into outright twitchiness, which made for a frustrating and nervy drive.
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