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PS1 at 20: The making of WipEout

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  • PS1 at 20: The making of WipEout

    We originally ran this piece last December, as one of a series of features to commemorate the 20th anniversary of the PS1's launch in Japan. But of course, WipEout was actually released much later as part of the European launch line-up, so we're republishing this piece today, exactly 20 years since both the game - and the console that hosted it - were finally released in Europe.
    Namco's Ridge Racer demonstrated the power of the original PlayStation when it released alongside the console at the Japanese launch, 20 years ago. But for many - especially in the West - it is WipEout that is synonymous with the arrival of Sony's debut gaming hardware. Psygnosis' futuristic racer wasn't just a technological showcase for the new 3D era in console gaming, it was more than that - it was the game that made PlayStation cool for the more mainstream gamer without alienating the core.
    Today, Sony's Dominic Mallinson is Vice President of Research and Development at SCEA, working on research, SDK, system software and some hardware development. Most recently, his team worked on the Project Morpheus prototype. However, 20 years ago, he was getting to grips with the original PlayStation hardware, developing WipEout first as lead programmer, then as producer.
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