Announcement

Collapse
No announcement yet.

Digital Foundry: Hands-on with Halo 5: Guardians

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Digital Foundry: Hands-on with Halo 5: Guardians

    It's almost time once again to don the helmet of Sierra 117 - the Master Chief. 343 Industries returns for its second shot at the Halo franchise with Halo 5: Guardians. After recently attending a preview event for the game, we walked away with hundreds of gigs of direct feed lossless video, giving us one last chance to examine the title before it ships this October. While this isn't the final build we're looking at here, it's likely very close - and in this case, that's a good thing as the game is shaping up to be something very impressive.
    With Halo 5, 343 Industries has developed a brand new engine designed from the ground up for this latest installment, built entirely around the capabilities of Xbox One. With improved lighting and materials, a range of new screen-space effects and a higher target frame-rate, Halo 5 is a visually impressive game. We had the opportunity to play two missions of the campaign, a match of the new Warzone multiplayer mode, and a few rounds of Arena, and with multiple embargoes having run their course, we can finally discuss all three.
    Perhaps the most ambitious objective for Halo 5 is 343's stated aim in strictly targeting 60fps gameplay. The same promise was made with the Master Chief Collection, which didn't quite pan out, while Halo 5's E3 build suffered from plenty of performance dips, leaving us concerned that the studio's performance gambit wasn't going to pay off. In short, we were sceptical: after all, plenty of games promise the gold standard in console frame-rates, but few palpably deliver a predominately locked experience.
    Read more…


    More...
Working...
X