Because you don't directly earn experience points for combat in Torment: Tides of Numenera - you may as part of a quest - it means combat is handled a little differently.
On the one hand it means solutions other than killing are worthwhile, as beating the encounter is the point, but on the other hand it means combat has to work harder to keep your attention and be worthwhile, because that base XP reward has been taken away.
Torment: Tides of Numenera handles combat encounters by divvying them up into Crises and Tussles, and hand-crafting both. Tussles are the smaller, incidental skirmishes, but Crises are major set-pieces - experiences that should pull you, engagingly, through the world.
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On the one hand it means solutions other than killing are worthwhile, as beating the encounter is the point, but on the other hand it means combat has to work harder to keep your attention and be worthwhile, because that base XP reward has been taken away.
Torment: Tides of Numenera handles combat encounters by divvying them up into Crises and Tussles, and hand-crafting both. Tussles are the smaller, incidental skirmishes, but Crises are major set-pieces - experiences that should pull you, engagingly, through the world.
Read more…
More...