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Telltale's cookie-cutter mechanics make Minecraft: Story Mode familiar fun

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  • Telltale's cookie-cutter mechanics make Minecraft: Story Mode familiar fun

    How do you craft the world's most well-known sandbox game into a single-player narrative? Like everything in Minecraft, you start off with a recipe.
    If you've played The Walking Dead, The Wolf Among Us or any of Telltale's other recent series then the formula of Minecraft: Story Mode should be immediately familiar. Its make-up is several measures of story, a couple of characters with uncertain allegiances, and the usual sprinkling of choices that you are sternly warned will be remembered. Minecraft fans hoping for a little more leniency from Telltale's way of making games may begin the experience feeling a little downhearted.
    Story Mode closely follows the guided narrative structure of its Telltale predecessors, while the original Minecraft's open-ended open-world gameplay is largely treated as a backdrop. The trees might be made of Minecraft's digital oak and green leaf cubes, but they may as well be the forests from Game of Thrones for the similarity of yet another Telltale 'walking through the woods' dialogue scene. Any actual building of structures is limited to QTE events where characters zip around the screen laying blocks, while the rare moment you can craft an object you do so simply by placing down a couple of items on screen from your limited Telltale-sized inventory.
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