![](http://www.clanofidiots.com//images.eurogamer.net/2013/articles/1/7/8/8/2/0/7/why-warhammer-40k-deathwatch-is-19-on-steam-but-on-1444998656632.jpg/EG11/resize/300x-1/format/jpg/1788207.jpg)
And now, understandably, Rodeo wants to personally take its work to PC (Warhammer Quest was ported by another studio, with average results). The style of games fits, the licenses fit, and the visuals can be fancied-up even more. So what's the problem? App Store pricing. You see, an Enhanced Edition of Deathwatch - a game that seems to have gone down well on iOS (but we haven't reviewed) - launches on Steam today. But whereas it costs £2.29 on iOS, it's £18.99 on PC.
Here's Rodeo co-founder Ben Murch explaining to me, in an email, why: "The biggest reason for the price-tag is the lack of in-app purchases and where we wanted to price the original iOS game. It's such a crazy marketplace at the moment on the App Store. People think that £3.99 for a 14-hour high-end game experience is too costly! Everything is expected to be free with the [attitude of], 'Well if I want to give you money, I might... but probably won't.' Frankly, it's not great.
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