![](http://www.clanofidiots.com//images.eurogamer.net/2013/articles/1/7/9/5/6/4/2/digitalfoundry-2015-ps2-emulation-on-ps4-performance-analysis-1448103729781.jpg/EG11/resize/300x-1/format/jpg/1795642.jpg)
With a sample of just three somewhat mediocre PS2 titles to experiment with, it's safe to say that we can't draw too many conclusions right now. Regardless, there is a lot of interesting data here - principally because all three titles run with an unlocked frame-rate, and each possesses a wildly variable level of performance running on original hardware. Given enough computational horsepower, all of these games can theoretically run at a completely locked 60 frames per second. PlayStation 4 doesn't quite hit that target, but for much of the duration, it gets very close, and the experience in those titles is transformative.
Two of the titles we have to examine - Jedi Starfighter and Bounty Hunter - run with v-sync enabled, and both are double-buffered. Essentially, what that means is that while one frame is scanned out to your display, the next is being rendered internally - the idea being that when your screen next refreshes, the new frame is swapped in. In optimal conditions, that provides a slick, smooth 60fps. The only problem is that both of these titles often run over their render-time budgets, frequently missing the next display refresh, meaning a sudden, often sustained drop down to 30fps or lower. The end result is some pretty unsightly judder as the performance level switches erratically between very different frame-rates, plus very different levels of response from the controls at any given point.
Read more…
More...