Editor's note: We will review the full season of Hitman once every episode has been released. But, as it is a systems-driven sandbox game, we feel that there is enough to go on in this initial release to warrant a full Eurogamer verdict.
We play games to unwind, but how many of the major titles are actually relaxing? Open worlders cut you adrift in the wilderness, but most of them quickly rope the player into mean little spirals of acquisition and upgrading. Shooter campaigns are strident, suffocating tunnels of bombast and attrition. But Hitman games? Hitman games are different. Hitman games turn laidback appreciation into an end in itself. Hitman games want you to slow down.
The Paris level in the first episode of Hitman's 2016 revival is, in this regard, a bit of a personality test. A fashion show set in and around an enormous marble palace, it starts Agent 47 off on the red carpet by default, and the natural inclination is to walk along that carpet to the entrance. After all, that's where the camera comes to rest as you assume control, that's where all the spotlights are pointed, and that's where the programming you've inherited from Call of Duty tells you the action should be.
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We play games to unwind, but how many of the major titles are actually relaxing? Open worlders cut you adrift in the wilderness, but most of them quickly rope the player into mean little spirals of acquisition and upgrading. Shooter campaigns are strident, suffocating tunnels of bombast and attrition. But Hitman games? Hitman games are different. Hitman games turn laidback appreciation into an end in itself. Hitman games want you to slow down.
The Paris level in the first episode of Hitman's 2016 revival is, in this regard, a bit of a personality test. A fashion show set in and around an enormous marble palace, it starts Agent 47 off on the red carpet by default, and the natural inclination is to walk along that carpet to the entrance. After all, that's where the camera comes to rest as you assume control, that's where all the spotlights are pointed, and that's where the programming you've inherited from Call of Duty tells you the action should be.
Read more…
More...