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The many myths of Moon Hunters

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  • The many myths of Moon Hunters

    First time out I was a clumsy ritualist, able to conjure gravity wells and teleport dashes without a clue regarding how to really use them. I staggered around the forest as I tried to get my bearings. I picked a bad fight with a blonde wolf and I befriended a cat. I was known to be foolish. I was marked for death in three days. Stumbling towards the inevitable, I met a dancing woman in a cave. I saw another cave that smelled of blood, but I was not brave enough to enter. I died quickly, in a battle at the edge of a burning wood, and I became a constellation.
    Second time out I was a witch, with a beam spell plucked from the Diablo Wizard playbook, and a handy collection of slash-and-smash attacks. Still cursed to die, still struggling with the blonde wolf, I tried to scare a bird from a holy tree while another bird, wandering into my camp at night, offered me a choice: dinner or companionship. I chose companionship, but it did little good. I met my end two days ahead of schedule, and became another constellation. The night sky was filling with my failures.
    This is Moon Hunters, a wonderful procedural dungeon-crawler I've been playing on and off for a few days. The pixel art is delicate and bucolic, the music sounds surprisingly 4AD in places, and the premise is irresistible: the old god is dying, the new god is set to replace them, and for that to happen, you must die too. Unless you can fight back. Each playthrough is a different frantic course towards power, in other words, as you travel the land and improve yourself for a battle you know you will probably lose. There are class skills to buff with payments to merchants, and there are attributes to boost now and then, which will sometimes unlock different opportunities that come your way. There are recipes! You never saw such recipes! The idea behind it all, I think, is that each time you play you are writing a new myth, as the landscape is scrambled and the details of the adventure are rewritten. Only the objective is the same, a tale endlessly told.
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